Computer Based Test: Images & Functions from LD, PP and WWTP Operations.

instructor TAC2
Total Automation Concepts Ltd (TAC)
Last Update March 7, 2022
2 already enrolled

About This Course

Utilize our downloadable Computer Based Test (CBT) program which consists of a set of timed randomly generated rapid fire questions. The applications covered in the CBT are Alpha 1 Loading Depot (A1LD), Alpha 1 Production Platform (A1PP) and Alpha 1 Waste Water Treatment Plant (A1WWTP). On starting the test, each question has two(2) options to select from, then the “Next” button is clicked to access the next question and after undertaking the test, the user’s score is displayed for record purposes. The CBT program can be utilized alone or with other individuals within an academic and corporate setting.

For complete assessment, please note that you have to answer all the questions whether repeated or not.

Learning Objectives

The main benefit is that it enables you identify and define the use of certain components in the industrial facilities covered.

Requirements

  • You must have enrolled for the courses covering the operations of a petroleum products loading depot, crude oil production platform or/and waste water treatment plant.

Target Audience

  • This CBT is only meant for users who have already enrolled for the course covering the operations of a petroleum products loading depot, crude oil production platform or/and waste water treatment plant. Once this is confirmed, the CBT program will be activated for the user.

Curriculum

1 Lesson

Computer Based Test Download

Download CBT Files

Your Instructors

Total Automation Concepts Ltd (TAC)

Instructor

5.0/5
7 Courses
2 Reviews
12 Students

Total Automation Concepts Ltd (TAC) is made up of young, dynamic, innovative, “Out of the Box” thinkers who are involved in various levels of research and development activities covering many industrial sectors. Due to our industrial, we have been able to gather enough information that has enabled us focus on serious games that are both educative and entertaining for a wide audience of different age ranges.

With the proliferation of many negative social media programs, non-educational casual games, reality television shows and very addictive online betting platforms springing up on a daily basis, our primary goal is to help strike a balance between entertainment and education by the injection of serious games into various academic activities though biased towards Science, Technology, Engineering and Mathematic (STEM) knowledge. We then utilize the concept of gamification to infuse Art into the STEM program in an attempt to make it appealing to millennia’s who are presently finding our current education system boring.

 

 

This platform which can also be utilized by operators within the sectors covered, we believe, can equally serve to avail discerning corporate organizations with the means to promote their brand and directly participate in human capital development through their Corporate Social Responsibility (CSR) support and partnership. 

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