Fundamentals of Waste Water Treatment Plant(WWTP) Operation: A Gamified Approach.

instructor TAC2
Total Automation Concepts Ltd (TAC)
Last Update November 4, 2023
1 already enrolled

About This Course

Utilize our downloadable gamified industrial facility to learn how it’s key components function. This is a hands on course whereby after studying you have a gamified waste water treatment plant application included which can be self-administered to enhance the knowledge gained. The attached application can be utilized alone or with other individuals within an academic and corporate setting.

Learning Objectives

Introduces you to practical industrial process control by using the concept of gamification.
Enables you to easily understand the operations of key components within a typical waste water treatment plant.
Enables you handle an assumed control system ranging from the transducer, controller and actuator while receiving immediate feedback based on your actions.
Exposes you to critical soft and technical skills required by the waste water recycling industry.
Connects your learning to real-world situation while testing your critical reasoning when challenged.
Teaches you how to systematically approach industrial challenges one step at a time.
Helps you improve interaction and collaboration with your colleagues and peers.
Improves your employability status not just in the particular sector covered but generally.

Requirements

  • Little to no industrial field experience is required for this course. All the basic information you need is provided to get you started such that you need not even be an engineer or technician to utilize it. This course is all about using games that enable you learn about various parts of not just particular industry while having fun but also the similarities across various industries.
  • Please, note that at any point in time, if a player scores slightly above 100% due to a system glitch, that score should be rounded up as 100%.

Target Audience

  • Professionals in the field of Engineering design, operations or maintenance would all benefit from this course.
  • Government regulators in the sector covered.
  • Engineering and technical students in secondary and tertiary institutions would equally benefit from this course.
  • Knowledge seekers outside the field of Engineering who want to enhance their employability status or hope to change their career path.
  • Firms that operate in the Human Resources Management (HRM) and Industrial Personnel Training (IPT) space would find this course a great addition to their tool kit for staff recruitment and knowledge enhancement.
  • Corporate communications firms would not be left out since they can use this course and associated applications to organize competitions for effective brand promotion.

Curriculum

26 Lessons1h 30m

About the Course

Introduction00:04:03Preview
Learning Objectives00:03:06Preview

Facility Introduction & General Application Concept

Main Application Description (Waste Water Treatment Plant)

General Play Setup & Report Features

Main Application & Navigational Features

Brief Advice before Play

Waste Water Treatment Plant Demonstration(“Set Own Test”)

Waste Water Treatment Plant Demonstration(“Generate Auto Test”)

Conclusion

Your Instructors

Total Automation Concepts Ltd (TAC)

Instructor

5.0/5
7 Courses
2 Reviews
12 Students

Total Automation Concepts Ltd (TAC) is made up of young, dynamic, innovative, “Out of the Box” thinkers who are involved in various levels of research and development activities covering many industrial sectors. Due to our industrial, we have been able to gather enough information that has enabled us focus on serious games that are both educative and entertaining for a wide audience of different age ranges.

With the proliferation of many negative social media programs, non-educational casual games, reality television shows and very addictive online betting platforms springing up on a daily basis, our primary goal is to help strike a balance between entertainment and education by the injection of serious games into various academic activities though biased towards Science, Technology, Engineering and Mathematic (STEM) knowledge. We then utilize the concept of gamification to infuse Art into the STEM program in an attempt to make it appealing to millennia’s who are presently finding our current education system boring.

 

 

This platform which can also be utilized by operators within the sectors covered, we believe, can equally serve to avail discerning corporate organizations with the means to promote their brand and directly participate in human capital development through their Corporate Social Responsibility (CSR) support and partnership. 

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$11.50$50.00

77% off
Level
All Levels
Duration 1.5 hour
Lectures
26 lectures
Subject

Material Includes

  • 1hour 30minutes on demand videos.
  • Downloadable applications.
  • Key associated documents.
  • Access course on mobile and PC.
  • Certificate of completion.