Fundamentals of Crude Oil Production Platform(PP) Operation: A Gamified Approach.
About This Course
Learning Objectives
Requirements
- Little to no industrial field experience is required for this course. All the basic information you need is provided to get you started such that you need not even be an engineer to utilize it. This course is all about using games that enable you learn about various parts of not just the petroleum industry while having fun but also the similarities across various industries.
Target Audience
- Professionals in the field of Engineering design, operations or maintenance would all benefit from this course.
- Government regulators in the sector covered.
- Engineering and technical students in secondary and tertiary institutions would equally benefit from this course.
- Knowledge seekers outside the field of Engineering who want to enhance their employability status or hope to change their career path.
- Firms that operate in the Human Resources Management (HRM) and Industrial Personnel Training (IPT) space would find this course a great addition to their tool kit for staff recruitment and knowledge enhancement both within and outside the petroleum industry.
- Corporate communications firms would not be left out since they can use this course and associated applications to organize competitions for effective brand promotion.
Curriculum
About the Course
Introduction00:04:28
Learning Objectives00:03:14
Facility Introduction & General Application Concept
Main Application Description (Production Platform – Upstream)
General Play Setup & Report Features
Main Application & Navigational Features
Brief Advice before Play
Crude Oil Production Platform Demonstration(“Set Own Test”)
Crude Oil Production Platform Demonstration(“Generate Auto Test”)
Conclusion
Your Instructors
Total Automation Concepts Ltd (TAC)
Instructor
Total Automation Concepts Ltd (TAC) is made up of young, dynamic, innovative, “Out of the Box” thinkers who are involved in various levels of research and development activities covering many industrial sectors. Due to our industrial, we have been able to gather enough information that has enabled us focus on serious games that are both educative and entertaining for a wide audience of different age ranges.
With the proliferation of many negative social media programs, non-educational casual games, reality television shows and very addictive online betting platforms springing up on a daily basis, our primary goal is to help strike a balance between entertainment and education by the injection of serious games into various academic activities though biased towards Science, Technology, Engineering and Mathematic (STEM) knowledge. We then utilize the concept of gamification to infuse Art into the STEM program in an attempt to make it appealing to millennia’s who are presently finding our current education system boring.
This platform which can also be utilized by operators within the sectors covered, we believe, can equally serve to avail discerning corporate organizations with the means to promote their brand and directly participate in human capital development through their Corporate Social Responsibility (CSR) support and partnership.